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All Flash Reviews
5 Reviews | 2 w/ Responses
The controls take some getting used to and the graphics are way better than the old CGA of 20 years ago, but this reminds me a lot of the Sopwith games. I used to love playing them. Rock on, dude!
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I grew up in a house where anything made by Apple was synonymous with "piece of shit" (my father's exact words). But dude, I've gotta side with the Mac users on this one. This video sucks.
I really think this had the potential to be something much better than just a picture of a hand and a mouse, and the "Flash by Grumio" logo was pretty sweet, which tells me that you're capable of making something much better. Perhaps keeping in mind that Apple's commercials are generally witty, intelligent, and funny. You can play on that. Or you can play on the old tech support joke that "Is there only one button on your mouse? Then we found the problem, you need a new computer!"
And that's it for the constructive criticism. Beyond that, this video sucks. Period.
Author's Response:
Trolling does not exist.
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. . . the Real Deal!
I'm a stickler about games, especially when people take a game that our generation grew up with and "update" (read: butcher) for the twenty-first century: power-ups, new sprites, dragons that actually look like dragons (horrors!), and so on.
This game doesn't do any of that. It truly lives up to its claim to be an exact clone, with the ducks, arrow, square, flicker, gray dot, and everything else that returns fond memories to us Gen-X'ers.
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"Excellent! And the Solution for Madagascar. :)"
I've been a big fan of the original Pandemic for well over a year now (it's a hit at the office), and I've gotta say, the author certainly delivers on his promises when he says that the new version "makes the original look small and shallow."
After playing this game obssessively for a week, I've found there is a way to beat it consistently when playing a virus, and am in the process of playtesting that strategy with bacteria and parasites. I'll post more when I've playtested more, but will say it requires a REALLY light touch, and it helps to start with the "Durable" trait (i.e. don't start in Western Europe or the United States).
The other thing: Madagascar. I've taken to calling it "the new Western Europe" --- players of the original will know what I mean, but I've noticed something. In all the times I've played it, the shipyard has ONLY closed down after about 400,000,000 people have been infected. This is why you want to keep a light touch, so that you don't go and infect too many people before they close up shop. If these findings remain consistent, and if you keep that number in mind (400,000,000), then Madagascar should never again be a problem.
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I'm from the old school (pre-videogame crash), and generally don't care for Nintendo, Sega, or any of the "remakes" of older games (what's the point? I can simply just play the older game itself). But I have to say that this game is absolutely true to both the gameplay and the spirit of the original. That's a rarity in many of these remakes, and I think you deserve a 10 for pulling it off.
For those who say this reminds you of Zelda, that's because of the remake's grahical style (we should remember that Wumpus came before Crowther and Woods, who in turn inspired Robinett, who ultimately paved the way for all other graphic adventures, including Zelda and its ilk). For those who say it reminds you of Minesweeper, that's because Minesweeper is a total rip-off of Wumpus. So when reviewing this game, I think it's important for everybody to keep in mind Wumpus' place in the history of computer gaming in general.
With that in mind, I want to thank you again for pulling it off, and keeping the game true to the spirit and style of the original.
Author's Response:
Thank you for such an inspiring review. It's always good to find those who have a connection with the games I make. I hadn't even heard of the "Hunt the Wumpus" game before a week ago when my AI professor talked about the old game in his lesson about "searches and strategic solving", then I was inspired to actually remake the game. I have only so far took the elements from the old "Hunt the Wumpus" text based game and put it into a graphical format, I still have yet to add a twist or spice to the game that will take it further. If I get enough suggestions and feel that some people would like a full fledged game with progressive levels and maybe rewards and more challenging levels (larger grids, moving Wumpus, etc) then I will probably introduce this in a "Hunt the Wumpus II" or something. Thanks again for such a great review! I hope to have my future games reviewed by people with such a passion as you!
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